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  <title>Paris Master Classes Latest News</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/"></link>
  <id>http://www.parismasterclasses.com/</id>
  <updated>2010-09-05T12:40:41Z</updated>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
<entry>
  <title> Advanced Graphics Programming on the GPU</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/41/advanced-graphics-programming-on-the-gpu"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>41</id>
  <summary type="html">&lt;br&gt;The attendees have a deep understanding how a next-gen rendering system does direct &amp; indirect lighting, shadows, programmable MSAA, post-processing, GPU particle systems, order-independent transparency and other topics. &lt;br&gt;&lt;br&gt;</summary>
</entry>
<entry>
  <title>Community Management : Communication Through Users</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/45/community-management-communication-through-users"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>45</id>
  <summary type="html">&lt;br&gt;Highlight the importance of the development and management of User Communities and give the attendees the tools and structure to support and manage user communities at a studio/publisher level.&lt;br&gt; &lt;br&gt;</summary>
</entry>
<entry>
  <title>Creating Emotions in games</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/37/creating-emotions-in-games"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>37</id>
  <summary type="html">&lt;br&gt; Infuse a breadth and depth of emotion into games' stories and characters&lt;br&gt;&lt;br&gt;</summary>
</entry>
<entry>
  <title>Design Topics on Memory and Concurrency</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/35/design-topics-on-memory-and-concurrency"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>35</id>
  <summary type="html"> &lt;br&gt;Attendees will review the basics of memory and concurrency, how they relate, and immediately applicable, practical skills in data design for addressing common issues.  &lt;br&gt;&lt;br&gt;</summary>
</entry>
<entry>
  <title>Game Design Lessons Applied  to Emerging Fields </title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/36/game-design-lessons-applied-to-emerging-fields"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>36</id>
  <summary type="html">&lt;br&gt;The games industry has never had as many new and emerging types of platforms, games and audiences.  While traditional game consoles and computers still host successful games in familiar genres, recent years have also seen a huge rise in interest for casual online games, downloadable content, etc.  What do the last 35 years of game design theory and practice teach us about the nature of what is fun, and how can we use that learning to help us with these new platforms? &lt;br&gt;</summary>
</entry>
<entry>
  <title>Mathematics applied to video games</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/44/mathematics-applied-to-video-games"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>44</id>
  <summary type="html">&lt;br&gt; Review of several math fundamentals for game programming. The course is accompanied with user-cases and sample code. &lt;br&gt; &lt;br&gt;                                  </summary>
</entry>
<entry>
  <title>PC Game Performance Workshop</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/43/pc-game-performance-workshop"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>43</id>
  <summary type="html">How to find performance bottlenecks in PC games, and then work through them for overall speedups. Join Intel's game performance expert for an interactive day, optimizing a threaded PC game demo. By the end of the day, you'll have all the knowledge you need to optimize your own game.
</summary>
</entry>
<entry>
  <title>Scrum Principles for Game Developers</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/39/scrum-principles-for-game-developers"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>39</id>
  <summary type="html">&lt;br&gt;This workshop will teach the essential principles of Scrum to those that are familiar with it.  Although we’ll cover the basic practices of Scrum, we will focus on the underlying principles and how to make Scrum work for your game development team.&lt;br&gt;&lt;br&gt;</summary>
</entry>
<entry>
  <title>The Narrative Thread: Weaving it Throughout Your Game</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/38/the-narrative-thread-weaving-it-throughout-your-game"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>38</id>
  <summary type="html">&lt;br&gt;Explore and discuss ways to weave story in to all aspects of your game: gameplay, art and of course the traditional methods of dialog and cutscene.&lt;br&gt;&lt;br&gt;</summary>
</entry>
<entry>
  <title>Tricks and Techniques for Creating and Optimizing Real-time Visual Effects</title>
  <link rel="alternate" href="http://www.parismasterclasses.com/content/masterclass-show/40/tricks-and-techniques-for-creating-and-optimizing-real-time-visual-effects"></link>
  <author>
    <name>Paris Master Classes Team</name>
    <author_email>contact@parismasterclasses.com</author_email>
  </author>
  <id>40</id>
  <summary type="html">To cover topics, work flow and ideas of a VFX Artist for video games.  The class will cover tricks and techniques for creating and optimizing real-time visual effects.  The instructor will also use the UDK/Unreal Editor and demonstrate some unique Material Editor techniques to create a reflective and distorted puddle and making a character dissolve.&lt;br&gt;
</summary>
</entry>
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