old master

| Title | Track | Date |
|---|---|---|
| Creating Emotions in games (David Freeman) | Game Design | 2010-06-24 |
| Game Design Lessons Applied to Emerging Fields (Noah Falstein) | Game Design | 2010-06-24 |
| The Narrative Thread: Weaving it Throughout Your Game (Mac Walters) | Game Design | 2010-06-25 |
| Community Management : Communication Through Users (Julien Wera) | Production | 2010-06-25 |
| Scrum Principles for Game Developers (Clinton Keith) | Production | 2010-06-24 |
| Advanced Graphics Programming on the GPU (Wolfgang Engel) | Progamming | 2010-06-24 |
| Design Topics on Memory and Concurrency (Mike Acton) | Progamming | 2010-06-24 |
| Mathematics applied to video games (Cesar Mendoza) | Progamming | 2010-06-24 |
| PC Game Performance Workshop (Paul Lindberg) | Progamming | 2010-06-25 |
| Tricks and Techniques for Creating and Optimizing Real-time Visual Effects (Bryan Erck) | Visual Arts | 2010-06-25 |






